How to Play T'au Empire in Warhammer 40K (2024)

Warhammer 40k

How to Play T'au Empire in Warhammer 40K (1)

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Today take a look at some basics of how to play and get started with Warhammer 40k 10th Edition T’au Empire.

The T’au Empire is a powerful coalition of Xenos species in Warhammer 40K. At the heart of this coalition are the T’au themselves, a hyper-technologically advanced species of ungulate from the Eastern Fringes of the galaxy. They come to battle in myriad ways and bring allies such as the bloodthirsty Kroot and insect-like Vespid.

So below we will offer some tips on how to play T’au Empire and how to get started with the army.

Who Are The T’au Empire?

TheT’au (orTau) are a young race of technologically-oriented beings from theEastern Fringeand the dominant species of theTau Empire.T’au, the Tau home planet, was discovered in 789.M35by theAdeptus MechanicusExplorator FleetshipLand’s Vision. Adeptus Mechanicus records indicate that at that time, the Tau species had mastered the use of simple tools and weapons, as well as fire. Before the planet could be cleansed and colonized by theImperium, however, a violentWarp-storm erupted around the planet. The outbreak of the wars of theAge of Apostasyshortly thereafter preempted any further Imperial follow-up and the then-minor xenos race was effectively forgotten by humanity outside a few Explorator records.

It would be another six-thousand years before the Imperium had any further contact with the T’au, when an unknown class of alien vessel was encountered by system defense ships atDevlanin theUltima Segmentum. After failing to respond to naval challenges, the ship was opened fire on and destroyed. Bodies recovered from the wreckage were a close match to the records from theLand’s Vision. The rapid elevation from a primitive species on a single planet to a starfaring power in only six millennia represented a new danger to Imperial interests, especially as some of the human worlds on the fringes of Imperial territory were discovered to already have trade relations with the Tau. Almost a century later, theDamocles Crusadesmashed into T’au space, bringing the two powers into war.

Why Play T’au Empire

T’au are a powerful faction of gun-toting Xenos. Their Codex represents not just the T’au in their battlesuits, but also Kroot and Vespids as well. Do you like hard-hitting shooting? Space cow anime? Do you want to blast your opponent from afar? T’au Empire might just be your faction.

Strengths of the T’au Empire Army

  • Shooting! Tau have some of the most powerful ranged weapon profiles in the game.
  • Synergy. Tau units gain great advantages by working in tandem.
  • Mobility. Despite sometimes playing as a gun line, Tau can be a fast and dynamic army capable of completing missions.

Weakness of the T’au Empire Army

  • Close combat. While some of their allies can be decent, the Tau themselves lack any credible combat threat.
  • Psychic power. Since they are not connected to the Warp, Tau do not use Psychic powers.
  • What gun do you pick? With so many tools that do the same job (kill things far away) it can be hard to decide how you want to do it.

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T’au Empire Army Rule

  • For the Greater Good– Your units can work in conjunction in the Shooting Phase to benefit one another when targeting enemy units.

T’au Empire Detachment Rules

1. Kauyon

  • Rules: TheKauyon philosophy gives your army powerful benefits in the second half of the battle.
  • Enhancements: Half of these get better in the second half of the battle.
  • Stratagems: Powerful shooting phase Stratagems such asPoint-blank Ambush make Kauyon a still potentially devastating choice.

2. Mont’ka

  • Rules:Killing Blow gives your units Lethal Hits when they are Guided in the first half of the battle.
  • Enhancements: The cheap and reliable Exemplar of the Mont’kaextends the Killing Blow to the fourth battle round.
  • Stratagems:Pinpoint Counter-Offensive can make destroying a Mont’ka unit a risky proposition, granting army-wide re-rolls against the enemy unit for the remainder of the game.

3. Retaliation Cadre

  • Rules:Bonded Heroes means all your Battlesuits gets buffs for getting super up close with the enemy (+1 S at 12″ and and extra AP at 6″ on top).
  • Enhancements: These all target Battlesuits and personally I love the Puretide Engram Neurochip for nostalgia.
  • Stratagems:The Shortened Blade is a huge strategic boost, allowing any models coming in from Deep Strike that turn to go anywhere outside of 3″ of the enemy.

4. Kroot Hunting Pack

  • Rules:Hunter’s Instincts means that all your Kroot units get buffs against units below Starting Strength and further ones against those below Half Strength.
  • Enhancements: All of these can only be put on Kroot. Personally I like the nicely named Root-carved Weapons.
  • Stratagems:Hidden Hunters is a great Strategic Ploy, letting you spring an 18″ range on an enemy unit targeting your Kroot.

Key T’au Empire Units To Know

Warhammer 40K T’au have a sizable unit roster and knowing what units to take can be tricky. Here are some suggestions to get you off on the right track.

Leaders

Commander Farsight


Master of Mont’ka, Farsight can Deep Strke in for an unexpected attack. His Dawnblade makes him uniquely lethal in melee, and Way of the Short Blade, and Puretide’s Teachings, let him buff the lethality of nearby units, and use some free Stratagems.

Commander Shadowsun


Master of Kauyon, Shadowsun can is hard to hit, and infiltrate in for added pressure and board control. She is hard to nail down with Fall Back & Shoot, plus her drones make her difficult to take down. She can bank CPs with Command-link Drone, and her twin High Energy Fusion Blasters will make short work of almost any foes in her path.

Commander in Enforcer Battlesuit


A powerful Sept leader, clad in the advanced technology of a battlesuit. The Commander can be equipped with a plethora of different weapon options to suit any mission. Crisis Suits will greatly benefit by being joined thanks toEnforcer Commander.

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Ethereal


The Ethereal increases the resilience of the Warriors it leads significantly by giving them Feel No Pain withFailure is Not an Option.

Battleline

T’au Fire Warriors


The backbone of many T’au Empire forces is its Fire Warriors. Their long-ranged shooting weapon, the pulse rifle, is one of the most powerful basic rifles in the game.

Breacher Team


Breachers are excellent bread and butter units who excel at clearing objectives thank to theBreach and Clear rule.

Kroot Carnivores


The Kroot are horrific cannibal, mercenary, bird-people. They’re the closest thing Tau have to a combat threat (and they get better after they eat people!)

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Other Units

Crisis Fireknife Battlesuit Team


Fireknife Suits can be equipped with Plasma Rifles and Missle Pods and surrounded by a cloud of friendly Drone markers, buffing them considerably.

Riptide Battlesuits


The Riptide is a larger and more powerful suit than the Crisis. They are able to overpower their sometimes experimental weapons with their Nova Charge reactor for extra firepower.

Stormsurge Battlesuit


The Stormsurge is the largest and (arguably) the most powerful Battlesuit in the Codex. The Stormsurge lays down oppressive amounts of firepower with its Support System in place.

Ghostkeel Battlesuit


The Ghostkeel is especially situationally resilient, thanks to timely sacrifice by itsStealth Drones. Combine this with Infiltration and its fusion collider and it will always have an impact.

Broadside Battlesuits


WithAdvanced Armour resilience and its Weapon Support System in place, the Broadside is perfectly suited to its role.

Hammerhead Gunship


The Hammerhead is the premier gunship used by the Tau. Its mighty, turret-mounted railgun can take out some truly impressive foes with a single shot.

Vespid Stingwings


One of the lesser Xenos species of the Empire, Vespids are exceptionally fast, and pack neutron blasters – perfect for killing Primaris marines.

Sample Starter Warhammer 40k T’au Empire Army

Army: T’au Empire

Leaders

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Commander in Enforcer Battlesuit. One Model. He is equipped with: three fusion blasters

Ethereal. One Model. An Ethereal is equipped with: honour stave.

Battleline

Fire Warriors. Ten Models. Each model is equipped with: pulse rifle; pulse pistol.

Fire Warriors. Ten Models. Each model is equipped with: pulse rifle; pulse pistol.

Kroot Carnivores. Twenty Models. Every model is equipped with: Kroot rifle

Other Units

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Riptide Battlesuit. One Model. It is equipped with: heavy burst cannon; 2 plasma rifles; Riptide fists.

Riptide Battlesuit. One Model. It is equipped with: heavy burst cannon; 2 plasma rifles; Riptide fists.

How to Play Tau Empire

The name of the game is shooting. Does the name have a subtitle? It is screening. Dynamic, moving screening, and shooting is the key here. Fortunately, T’au have excellent shooting and cheap screens available. It can be easy to go for the ‘castle’ build, but you will quickly find your lack of movement and board control will make it difficult to win missions- you absolutely have to shoot on the fly. Be dynamic!

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How to Play T'au Empire in Warhammer 40K (22)

Author: Allen Campbell

Twenty year Games Workshop Hobbyist, Gamer, and Writer. I love Necromunda, Horus Heresy, (40K), and Age of Sigmar (and Mordheim- let's get a reboot of that!).

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ArmylistsGame RulesHow to PlayT'au EmpireTacticsWargamesWarhammer 40kWarhammer 40K 9th Edition

  • How to Play T'au Empire in Warhammer 40K (2024)

    FAQs

    How does tau army rule work? ›

    If your Army Faction is T'au Empire, then in your Shooting phase units from your army can work in pairs to help each other target specific enemy units. When they do this, one unit is the Observer unit and the other is their Guided unit. The enemy they are targeting is called their Spotted unit.

    Is Tau Empire good? ›

    The Tau are often seen as being a 'good' race, but they are not. Granted, they might be the one race that is closest to what we percieve as 'good', but they show now mercy or pity towards those who disagree with their philosophy, & the 'choice' they give to other races is no real choice at all.

    What is the Tau army weakness? ›

    Limited psyker potential: Unlike some other factions, the Tau possess very few individuals with psychic abilities. This makes them vulnerable to the warp-based powers and psychic abilities wielded by other factions.

    How does tau guiding work? ›

    It's an elegant system – you select an Observer unit to support a Guided unit in targeting a single enemy unit. The Guided unit gets +1 to their Ballistic Skill when shooting the target, while the Observer shoots as normal that phase.

    Can humans join the Tau Empire? ›

    The T'au accept other species into their Empire, provided they accept “the Greater Good”. They have plenty of human auxiliaries, which they call “Gue'vesa” (literally “human helper”).

    Who is Tau worst enemy? ›

    I think the Tau see the Imperium as the rival to beat in order to become the hegemonic power in the galaxy, and hence they see it as their main enemy... but I think the greatest threat to the Tau Empire are the Tyranids... the have been lucky three times; Behemoth and Kraken came close to the Tau Empire, but they were ...

    Can the Tau defeat the Imperium? ›

    The only thing keeping the Tau from eradicating the imperium entirely is their size. pre-heresy imperium could beat them, but 40k imperium doesn't stand a chance. Any major victory is based off of numbers, or a complete lack of morals (allowing exterminatus and etc).

    Why are tau so bad at shooting? ›

    Tau shooting as is with FTGG requires thought be put into your positioning, line of sight, and target priorities; which can give the army a higher skill ceiling due to the caveats to using. Exacerbated by the fact our index detachment only comes in turn 3 (at least until the codex drops).

    Why don t the Tau use melee? ›

    They are on average a little smaller than humans (although that's not the main reason, but it contributes). They see it as distasteful and prefer ranged combat. They don't train for it as much. But the primary reason is the way their eyes work.

    What races allied with Tau Empire? ›

    Several intelligent alien races (the Kroot, Vespid, Nicassar, and the Demiurg) have allied themselves with the Tau. The Tau Empire borders the Imperium of Man, and lies within the reach of the Astronomican.

    Why play Tau 40K? ›

    Strengths of the T'au Empire Army

    Tau units gain great advantages by working in tandem. Mobility. Despite sometimes playing as a gun line, Tau can be a fast and dynamic army capable of completing missions.

    What is the lifespan of a Tau 40K? ›

    It has also been suggested by several Imperial observers that Tau blood is bluish-purple, explaining that the blood contains trace amounts of cobalt, rather than iron as common in humans. It is known that life span of the Tau is short, with a life expectancy of around 50 years.

    How many planets do the Tau empire have? ›

    The T'au Empire is composed of over twenty fully-developed septs and around one hundred settled worlds, but the exact number and most of their names are unknown to the Imperium.

    How does Tau function? ›

    Tau is a microtubule-associated protein that stabilizes neuronal microtubules under normal physiological conditions. However, in certain pathological situations, tau protein may undergo modifications, mainly through phosphorylation, that can result in the generation of aberrant aggregates that are toxic to neurons.

    What is the Tau military doctrine? ›

    The might of the Fire caste maintains the ongoing momentum of T'au colonial expansion and forms the final argument against those who would impede the advance of the Greater Good. To this end, the central pillars of T'au military doctrine are superior mobility and the application of overwhelming firepower.

    How do Tau weapons work? ›

    Tau Fusion Weapons are similar in effect to the technology employed in Imperial Melta Weapons, in that they use small fusion reactors to produce blasts of intense heat.

    How does Tau cannon work? ›

    Its advanced technology allows it to use depleted Uranium-235 as fuel. Furthermore, Gordon does not have to reload the weapon – it taps directly into the HEV Suit's ammo reserve. The depleted Uranium-235 ammunition is shared with the Gluon Gun and the Displacer Cannon. The Tau Cannon fires beams of Tau particles.

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